Bánánach Queen Cliodhna, Mother of the seven courts.
The Crowning – The Court with the most land at the time of Queen Cliodhna’s death becomes the King or Queen or Royal Highness of Ifreann.
1 - Wrath Court
Ruler – Brendán
A kingdom of warriors and ruin. Fire-lit halls, blood-oaths, and tempers sharp enough to split stone.
Strength is law — mercy is a myth.
2 - Lust Court
Ruler – Nox
Silk, shadows, and seduction magic. Desire is a weapon, and love is fatal.
Thrives on beauty, chaos, and dangerous devotion.
3 - Greed Court
Ruler – Ailbhe (Alva)
Gold, deception, cursed bargains. Wealth fuels magic here — and every treasure has a price.
No deal ends without someone bleeding.
4. Gluttony Court
Ruler – Mealla (May-lah)
Endless feasts, monstrous appetites, and indulgence turned ravenous.
Excess becomes obsession, and obsession becomes corruption.
5 - Sloth Court
Ruler – Conor
A realm of dreams, illusions, and memory traps. Visitors sleep peacefully… until they don’t wake.
Magic here is soft, sweet, and suffocating.
6 - Envy Court
Ruler – Brian
Shifting landscapes, stolen magic, and courts built on mimicry.
Nothing in this realm is original — except the hunger to take what isn’t theirs.
7 - Pride Court
Ruler – Clodagh
Marble towers, perfection obsessions, and queens who would rather break their people than their image.
Beauty is a religion; flaw is a crime.
8 - The No Court (The Lost Court)
Shadows. Silence. Forgotten myths.
A court erased from history, feared by
demons, and tied to ancient balance magic that predates all others.
Magic is a scale.
Every spell demands an equal price — in blood, memory, strength, or soul.
To take without giving is to break the world.
Even gods are not exempt.
Magic amplifies who you are — not who you pretend to be.
A corrupted heart will twist its power.
A wounded soul will wield unstable fire.
A true self awakens ancient gifts.
Magic follows connection.
Blood calls to blood.
Soul calls to soul.
Bonds — mates, family, dragons, hobbits — can strengthen or destroy the magic they touch.
Each realm has its own magic — its own rules, strengths, curses, and dangers.
To cross realms without permission is to break the fabric of the Between, awakening things older than kings.
Magic remembers what others forget.
No soul truly dies; it is rewritten, returned, or cursed to repeat its story until the lesson is learned.
Memory is the sharpest spell — and the cruelest weapon.
NAMES:
Saoirse – Seer-sha = freedom
Brenna – Bren-a = little raven/ raven-haired
Cathal – Ca-hil
Ruairì – Rory
Oisìn – Osh-een
Dàire – Dara
Cian – Key-in
Caelan – Cay-lawn
Macha – Mac-ah
Nox – Knocks
Edan – e-dan = little fire (feminine)
Aedan – aidan = little fire (masculine)
Dubhna – dove-na
Bàs – Bass = death
Bumbòg – Bum-bowg = bumblebee
Goibniu – Gov-new
Aisling – ash-linn
Ignis – ig-nis
Louisa – louise-ah = famous warrior
Faolàn – fay-lawn = little wolf
Loughlin – lock-lin
Cuyler – Ky-ler
Seamus – Shay-mus
Blaithìn – bla-heen
Fia – fee-ah
Caoimhe – quee-va
Farrell – far-el
Ailbhe - Alva
PLACES:
Ifreann – if-fir-ren = hell
Tarrthàil – tar-hall = salvation
Cnoc na Teamhrach – ca-knock na tem-rack
Rìocht Èile – ree-oct ella = other realm
Sliabh Bhàn – sli-of bawn = white mountain
Loch – lock = lake
Loch Dorca – lock der-ka = dark lake
Coill Dorca – quail der-ka = dark forest
Tech Duinn = place where souls of the dead gather
Naofa – Nay-fa = saint
IRISH MYTHOLOGICAL CREATURES:
Fomorian - Fo-more-e-in = ancient Irish tribe
Far Darrig – fir- dar-ug
Mab – Ma-ib
Clurichaun – cloor-i-con
Abcàn – ab-con
Banshee – ban-she
Gancanagh – gan-con-ah
Pùca – poo-ka
Cu Sidhe – coo shee-da
Cat-Sìth – caught-sith
Merrow – mer-oh
Kelpie – kell-pee
OTHER:
Madra Rua – mod-rah roo-a = fox
Mirror of Mian – mirror of me-un = mirror of desire
Geis – ge-sh
Collaì – cull-ee = sexual
Samhain – sow-en
Amadàn – ama-dawn - idiot
Cupla Focal – coop-lah fuk-ol = few words
Mo Chuisle – muh cush-la = my pulse
Mo Shíorghrá - muh HEER-grawh = My Eternal Love
Feannòg - fen-oge = hooded crow
Seanchaì - sh-ann-quee = storyteller
Màistir – mos-ter = master